Monday, April 27, 2009

I wonder...

Y'know what's awful? That no one who sees this will understand that the above line indicates, no, INSISTS that you take immediate cover and attempt to become invisible if you have any self-preservation instincts at all. Well, i take it back. Someone might see it and understand, but not for a long time, because i intend to keep this blog a semi-secret for a time, just to be sure I don't spend all of my waking hours when the internet is available attempting to coerce deservingly annoying people into a firm belief that suicide isn't only 'the answer' but quite possibly the only socially responsible action available to them.

Things you should know:
*I don't like capitalizing my "i"s midsentence. That should be reserved for deities and proper nouns. "I" is not my name, hence it is not a proper noun. And actually, i'd prefer to refer to close friends and family using lowercase letters anyway, since we're already being informal. I will quite possibly lapse into capitalizing the "i", simply because i spend my days writing business emails, and my personal preferences regarding grammar are too vast to convey to persons with an average lifespan, so I conform.

*I intend this to be a crafting blog, giving me an outlet for rage/pride that my non-handicraft Belov'd might not entirely understand, though his sense of fairness would behoove him to listen politely and nod at the (hopefully) appropriate moments. So I shall spare him, and inflict these ravings on the unknown.

Good morning, Unknown, Anonymous, and Random733tspeak.
Today is monday, and it is a workday. Today's customer advice is "Don't complain that a free product is not awesome enough for you. It was/is free, and you get what you pay for."

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"You can create any wondrous item whose prerequisites you meet. Enchanting a wondrous item takes one day for each 1,000 gp in its price. To enchant a wondrous item, you must spend 1/25 of the item's price in XP and use up raw materials costing half of this price."
In translation, making a wondrous item requires not only raw materials and special skills, but a healthy chunk of your own personal experience/existence.